He can support using Masher's Staff, Cane of the Atlantis, Alarorc's Banner and Mr. The only thing that's actually worth mentioning is his Relics. This guy is probably the most bland Denier of all time, having common effects to "deny" and having only ONE Control effect as a Denier. In addition, he can use Stun to deny, and Sunburn and Daze to lower Accuracy. But he basically gets destroyed by META monsters like Dark VoltaiK one-shotting any Earth monster that stands in their way. Sure, he has access to NER and can also heal himself when he gets low. It's actually funny how little there is to talk about him. Rock Archdruid is a terrible bland Earth and Light Denier. 2.1 It's About Druid, It's About Power, We Stay Hungry, We Drink Nectar.Voytek was named after a beer-drinking "soldier bear".PER users like Ingenica, Wickah, and Warmaster Thalassa, can remove his shields and immunities he applies onto his team.Pierce users like Nitroblaster, Wildbird, and ironically, Ursus all are good counters against him since pierce ignores all forms of protection. He can also remove Voytek's shields before damage. He packs quite a punch in dealing with Voytek's huge shields due to the massive damage dealt with Taunt Hater. He has the Control Immunity trait, so it is pointless for Voytek to Freeze him. Recommended Relics: Hiroim's Shield, Tenacity Shield, Wangzhou's Shield, Vanoss2099's Shield Counters Recommended Runes: 2 Team Speed, 1 Speed / 3 Team Speed Caucasian Shepherd / Clumsy Beast (Shepherd for 55 Metal dmg + Daze, 25s, 0 CD) / (Beast for 65 Metal dmg, 25s, 1 CD).Caucasian Mountains / Caspian Floods (50 Special dmg + Freeze + self Taunt, 31s, 2 CD) / (45 Special dmg + AoE 50% chance Freeze, 29s, 2 CD).Armored Misha (Team NER + 100% Shield, 17s, 4 CD).Tsar bow (Team 75% Shield + Freeze and Stun Immunity, 13s, 3 CD).His stats aren't the best, but he's still a very tough monster to face. It's sure Voytek makes his country proud: riddled with an AoE Mega Freeze for his Special, multiple team immunities, big-ass shields, and high-damaging moves in general.
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